The Indus Code - Secrets of Mohenjo Daro

Introduction

What is “The Indus Code”?
“The Indus Code – Secrets of Mohenjo-Daro” is an immersive educational adventure game that blends history and gameplay. Designed primarily for children and history enthusiasts, the game introduces players to the ancient Indus Valley Civilization through storytelling, puzzles, and exploration.

Story Introduction:
Players step into the shoes of Aarav and Leela, two curious children who stumble upon a mystical ancient seal. This seal serves as a portal to the past, transporting them into the heart of the ancient city of Mohenjo-Daro.

Learning Through Play:
By solving mysteries, collecting seals, and interacting with historical characters, players learn about the society, culture, and innovations of the Indus people.

Why I Made This Game?

Motivation

Traditional history education can be dry and disengaging, prompting a desire to make learning more dynamic, interactive, and memorable.

Design Intent:

Transform factual history into playful narratives and use gamification to spark curiosity about ancient civilisations. Create lasting educational experiences through rich visual storytelling.

Why Mohenjo Daro?

The city’s intricate planning and mysterious artifacts offer a fascinating backdrop to inspire game levels and mechanics.

Game Genre & Target Audience

Genre & Platform

  • Adventure, Puzzle, Educational
  • Currently a PC prototype, future versions on Console, Mobile and VR Headset.

Primary Audience

Ages 10–15 (middle to high school students)

Secondary Audience

History lovers, museum visitors, and educators seeking interactive tools

Design Considerations

  • Simplified controls
  • Age-appropriate language and puzzles
  • Appealing visual style for pre-teens and teens

Game Story Overview

Beginning – The game begins in present-day India, where Aarav and Leela find an unusual seal during a school field trip. Guided by their teacher Vidura, they are transported back in time to Mohenjo-Daro.

Exploration – Players explore different city zones, encounter puzzles, and engage with historical characters.

Challenges – The game introduces moral dilemmas and complex puzzles reflecting ancient society’s values.

Final Quest – Players work to uncover the truth behind Mohenjo-Daro’s mysterious decline, pushing cooperation and cultural awareness themes.

the indus code city

Why Kids Love Playing The Indus Code

Real Emotions, Real Learning


When kids play our game, they actually care about what happens to the characters. This helps them remember what they learn much better than reading textbook pages. We tested this with real students and saw amazing results.
Looks Like Real Ancient Times
Every building, tool, and piece of clothing in our game comes from real archaeological findings. Kids feel like they’re actually walking around in ancient cities 4000 years ago. No cartoon graphics here – we wanted it to look as real as possible.


Learning by Doing Things
Instead of memorizing dates and names, kids solve problems that ancient people actually faced. They figure out how to trade goods, build cities, and work together as a community. This makes history feel alive and important.


More Content Coming Soon
We’re already working on adding more historical periods and civilizations. Teachers keep asking us for more content, and we’re listening.
What Teachers and Parents Say
For Complete Learning: Kids finish the whole story and want to play again. They learn about ancient life, culture, and how people lived thousands of years ago.


Easy for Kids to Use:

Even 8-year-olds can play without help. The game teaches itself as kids play, but there’s enough depth to challenge older students too.


Actually Works:

We tested this with real classrooms. Teachers report better test scores and more interest in history after kids play our game.


Keeps Growing:

Based on feedback from users, we keep adding new features and fixing things that don’t work perfectly.

Who Should Use The Indus Code?


This game works great for:

History teachers who want their students excited about ancient civilizations
Parents who homeschool their kids
Museums looking for interactive exhibits
Schools that want to try new teaching methods
Kids aged 8-16 who think history is boring

Our Story
We started this project because our own kids found history class boring. We thought there had to be a better way to teach about amazing ancient civilizations like the Indus Valley.
After talking to dozens of teachers and spending way too much time in libraries researching ancient history, we built something that actually works. Kids play our game and suddenly they’re asking questions about archaeology and ancient cultures.
We’re not a big company with fancy offices. We’re just parents and educators who believe learning should be fun and memorable.